

Still, since the next pro Macs are expected to have 2x/4x M1 Max chips (or possibly M2) in iMac Pro and/or Mac Pro configurations with 20/40 CPU cores and 64/128 GPU cores respectively, hopefully that'd get the game over the hump even if it's stuck on Rosetta. I wonder if a native port will come in the future or if the game/engine is just too old. Considering the game is running under Rosetta on the M1 this is level of performance is quite impressive. M1 çip ve macOS birlikte çalarak tüm sistemi daha hzl hale getiriyor. FPS are acceptable on the larger cities, but still not very good, like in the 20 range. Die dritte Generation Apple Silicon aus 3-nm-Fertigung sei laut Bloomberg für mehrere Macs vorgesehen, darunter auch das MacBook Air in zwei Größen und später das neue MacBook Pro. Once I get above about 50K the simulation speed kind of hits a ceiling, but it's never felt excessively slow. I have a couple with populations of 700-800K.

From what I understand that's probably below average for a serious player, but my average city size is in the 300-400K range. I have about two dozen mods and roughly a thousand custom assets. Looks similar to what I see on my base model iMac Pro (8-core 3.2 GHz Xeon, Radeon Vega 56, 32GB) with a city of a similar size. "Now, we’ve brought the years of experience we’ve gained to take a new step forward in the city builder genre, again, for our community and new players".Not bad, not great. We built a thriving community around Cities and introduced many to city building for the first time," said Colossal Order CEO Mariina Hallikainen. " Cities: Skylines reset the bar for city-building games when it launched eight years ago, and we are incredibly proud of its impact. This is the only game I play, so wondering if the Air is better investment than a Gaming laptop. Much like the original, modding will also be a big focus in the sequel according to Colossal Order. Please suggest if the Lenovo Ideapad Gaming 3 AMD Ryzen 7 5800H is a better option than Macbook Air. Thankfully, Paradox did release some information about the gameplay, saying deep construction and customization elements as well as "fully-realized transport and economy systems" will be present. Unfortunately, gameplay footage from the title was missing from the event. Publisher Paradox Interactive announced the title today during its games showcase, crowning it the fitting name of Cities: Skylines II.

It has been eight years since Colossal Order's massively popular city builder experience Cities: Skylines hit the market, and finally, an official sequel is incoming.
